111017by admin

Gurps Vampire The Masquerade 4th Edition

I don't belive the GURPS version had any of the song lyrics printed (licensing issues, I would assume), and the rules were overhauled to fit the GURPS engine. They've announced plans to release a fourth edition of Vampire: the Masquerade in the coming years, which they're doing in-house, rather than. What is that in the back of you? The recent revision of GURPS Horror is a thrilling method of any type of experience: outdated Gothic horror; vintage supernatural horror; Lovecraftian cosmic horror; and. Read or Download GURPS Horror 4th Edition PDF. Clanbook: Brujah (Vampire: The Masquerade).

Its been done several times. I used to have a page book marked for some conversions but that website appears gone, or I just lost it. I did a variation that is not even trying to be true to the source material in the forums.

Gurps Vampire The Masquerade 4th Edition

Some other responses there may be helpful to you. For those guys I would use a mix of powers with the Corruption mechanic from Horror. That corruption mechanic can be tweaked for most of the WoD types.

Give them an ER and Leech for blood draining. Then you can build each Discipline as a core power with AA or a Path for RPM or Path/Book magic. Frankly I think the above will do a better job then the 3e book did. No fault on the 3e stuff they had severe constraints from the source company and 4e has given us some new tools.

EDIT: LInk to one website right there in first reply:). I'm mainly using it as background for a weak monster hunters game and wanted the disciplines if possible and inspiration for how to do the vampires. I'd personally use the WoD as very loose inspiration and just make up powers that fit your vision if you want 'weak' monster hunters. Even the youngest WoD Vampires are (usually) very well-organized, tech-savvy (either personally or through easily-obtained minions), capable of subverting your mortal allies, and able to achieve peak human ST, DX, and HT for the duration of a single fight if they blow through their entire blood pool, and that's not even getting started on the Werewolves.

It'd be a challenging setting for regular 400-point monster hunters, IMHO.

I'm getting back into the game and want to make sure I understand the editions. Corel Draw 12 V12 Suite Hotels on this page. In 1991ish, I bought the softback with the song lyrics (INXS, Indigo Girl, The Police) in it. That's first edition. Then I remember they did a revision when I was still playing that, early 90's without the song lyrics and some rules changes. Then the green hardback (revised)?

Which brought in stuff that had been accumulating from the splats, like the Tzimice and such, and that was sort of the powerhouse for a long time as the other hardbacks like Mage and WW really fleshed out the WoD. Then the Gehanna stuff, last nights, sell you new books thing, but no new core book? Then Requiem (new game). Then V20 'this one's just for the fans' (which begs the question, what the other one was for?). Then Onyx's Requiem 2nd ed. Which was called strix chronicle for a while?

Is all that right? I guess the part that confused me was there's no Requiem 2 equivalent for Masquerade? V20 is a refinement but Req.

2 is a pretty drastic redo? So if you're playing v20, you're still basically playing that 1991/revised line that's just been fleshed out over time, but Req 2, you're playing something pretty new? Would this DnD analogy be correct then? Masquerade = 3rd edition (announced to be dead, eventually came back strong (via Pathfinder and tenacious loyalists)) Requiem 1 = 4th edition (the unsupported experiments) Requiem 2 = 5th edition (the edition they're committed to now and probably for a long time, even though the damage is done with the core of the early players who will probably pass on any new editions)?

[no edition wars intended] I bought the Requiem 2 book and like its commitment to big changes, but I like the flavor of Masq. I'm going to pull from and buy from both lines I'm sure. Vampire: The Masquerade was first published in 1991, with Second Edition published a year later.

Then came the GURPS version in '93. Revised was published in 1998, and both 2nd and Revised were hardcover (not sure about 1st, but GURPS was softcover). I don't belive the GURPS version had any of the song lyrics printed (licensing issues, I would assume), and the rules were overhauled to fit the GURPS engine.

The game, and the Classic World of Darkness, 'ended' in 2004 with the Gehenna/Apocalypse/Time of Judgement stuff. In 2011, V20 was published for the 20th anniversary, as a gift for the fans. Requiem is a completely different beast (pun intended) that uses a lot of the same terminology and themes. Requiem 2e used the title 'The Strix Chronicles' for a while due to some factors, but is now properly Vampire: The Requiem Second Edition. And soon(ish.

More like a few years), we'll be getting a 4th edition from Paradox/White Wolf. Hope this helps. Vampire: the Masquerade and Vampire: the Requiem are best thought of as entirely separate gamelines that resemble one another thematically, and reuse some ideas.

Requiem isn't the D&D 4 to Masquerade's D&D 3. It's more like, say, the Christopher Nolan Batman movies and the Tim Burton Batman movies. A lot of common ground, some recurring names. Different tones, different events, separate universes.

As nothing says, Vampire: the Masquerade 20th Anniversary Edition, or V20, was released over half a decade after the Masquerade universe had ceased being published, so it's not like two different Vampire games were released in succession aimed at the same audience. A lot of writers came and went in that interim. White Wolf Publishing merged with CCP Games during that interim too, ending the time of WWP as an independent company. The folks from WWP who remained involved in tabletop published in a capacity as employees of CCP for awhile, until the World of Darkness MMO project CCP had sought to realize from the merger gradually fell through, and with it, the budget and attention for tabletop books. That's where Onyx Path Publishing came from: that was WWP veteran Rich Thomas incorporating to license the rights to make further tabletop books from an intellectual property owner not invested in doing so itself. OPP has continued to release products for both Vampire games; by now there's a solid handful of supplements for the V20 Masquerade revival, including Anarchs Unbound, Rites of the Blood, Dark Ages V20, and more still slated. But the added knot of complication is that CCP recently sold the White Wolf intellectual properties to Paradox Interactive, who have their own plans.

Paradox looks to be more hands-on with the World of Darkness (specifically the one with Masquerade) across multiple media, including game books. They've announced plans to release a fourth edition of Vampire: the Masquerade in the coming years, which they're doing in-house, rather than contracting to Onyx Path.

So that would be your non-nostalgia edition that might shake things up in the future, though it may not necessarily be done in the same style or spirit as OPP did Requiem 2e. I don't blame you for being confused, it's been a confusing situation. Vampire: The Masquerade was first published in 1991, with Second Edition published a year later.

Then came the GURPS version in '93. Revised was published in 1998, and both 2nd and Revised were hardcover (not sure about 1st, but GURPS was softcover). Cheers!On top of this you have also Vampire: the Dark Age from 1996, Dark Ages: Vampire from 2002 and Dark Ages V20 from 2015. Which have all slightly different rules than the respective modern versions. And I'm not exactly sure how Victorian Age: vampire fits in.

But the added knot of complication is that CCP recently sold the White Wolf intellectual properties to Paradox Interactive, who have their own plans. Paradox looks to be more hands-on with the World of Darkness (specifically the one with Masquerade) across multiple media, including game books. Fatxplorer Serial. They've announced plans to release a fourth edition of Vampire: the Masquerade in the coming years, which they're doing in-house, rather than contracting to Onyx Path. So that would be your non-nostalgia edition that might shake things up in the future, though it may not necessarily be done in the same style or spirit as OPP did Requiem 2e.And just to tie another knot to Stupid Loserman's explanation here, CCP looks as if they're going to let Onyx Path continue publishing V20 titles set in a metaplot-agnostic 'eternal '90s in the 2010s' alternative universe. So even for those customers who don't care for the new direction CCP is taking the WoD, they'll continue to have new books.

On top of this you have also Vampire: the Dark Age from 1996, Dark Ages: Vampire from 2002 and Dark Ages V20 from 2015. Which have all slightly different rules than the respective modern versions. And I'm not exactly sure how Victorian Age: vampire fits in. Victorian Age: Vampire was released in 2002 and didn't have much in the way of different rules. The devs intended for it to become its own gameline like Dark Ages, but only three books came out before CWoD got the plug. Which was too bad, it was a great line.

Will 4th be the end of Onyx's run with Masquerade? Will Onyx still do Requiem, or be allowed to, once 4th is ready to launch? Will Deborah tell Steve about Jake's baby once he comes out of amnesia?

While I don't like having a lot of out of date books, it seems like this 4th will maybe clear the air? The one edition to rule them all? If so, that won't be as catastrophic as it might be in a system like DnD. WoD books with the high flavor and light rules seem more forward compatible. I hope they stick with classic flavor but with a nod to the more streamlined rules of Requiem. I was glad they got rid of four rolls to determine what a punch does. Although, I was surprised Requiem 2nd seemed to make the mechanics of blood more complex.

Perhaps it's good they set 'you can sense blood' in stone as far as dice and meters and such, but it just feels like there are about 20 rules for blood spread out across that book. I like codified conditions, up to a point.

I don't know if a play group needs mechanism for 'mimsy' and such. Anyway, thanks for clarifying as much as can be clarified. I feel like I should either homebrew my favorite bits from all of the editions, or go into torpor for a few years and pick up this 4th edition when I awaken. I'll be interested to see if I'll have to make a derangement or breaking point roll when I arise anew. Requiem and all the New World of Darkness (AKA: Chronicles of Darkness) games are entirely independent from the Classic World of Darkness. 4th Edition VtM will have no effect on VtR at all. VtR will have no effect on VtM.

They're two totally different animals. Unfortunately, White Wolf likes to do 'iterative' editions. So 1st Edition was set in 1990. 2nd Edition was set in 1995. Revised/3rd Edition was set in 1998.

And, literally, in the game, that's how things went. It was all designed to be forwards and backwards compatible. Which is a nightmare, and leads to huge plot holes and inconsistencies and bullshit like trying to explain that the Ravnos aren't really gypsies, they're Indian.

Except no one knew that until 1998. It's unlikely (but hopeful!) that 4th Edition will be a complete reboot, so you won't need to have collected and followed 10+ years of gaming books just to understand what's going on. While I don't like having a lot of out of date books, it seems like this 4th will maybe clear the air? The one edition to rule them all? If so, that won't be as catastrophic as it might be in a system like DnD.

WoD books with the high flavor and light rules seem more forward compatible.VtM and all the oWoD game lines use the same system. While the Editions have tweaked the rules over the years, the majority of the rules have stayed the same.

Unless WW chooses to do something big, the rules will be tweaked here and there but largely remain unchanged as they have in the last couple of Editions.