Cheats For Need For Speed Undercover Ps3 Bugatti Veyron
Cars generally comes in three types: nimble, brute, flexible Nimble cars have high handling, but relatively speaking lower acceleration and top speed. They basically drive as if they are on rails, and they usually understeer instead of oversteer if you just took a corner too fast. It's almost impossible to spin one out unless you're trying to do a burnout donut, and if you hit the wall at a corner you're probably doing too fast and/or not using speedbreaker. Lotus Elise / Audi TT / Porsche 911 would be nimble cars.
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Brute cars have high acceleration, but relatively lousy handling. They excel in straight-line speed, but can't turn worth a ****. To get these around corners you have to master the speedbreaker and/or handbrake to drift around corners and hit the gas the moment you got the car aligned. You'll be doing all the 'Hollywood' style cornering where the tail swings out wildly. Any of the muscle cars, Mustang GT, Cobra KR500 would be brute cars Flexible cars are kinda inbetween, and some way, it can do neither well. And in fact, these may be more difficult to drive as you have to know when it will understeer and when it will oversteer. On the other hand, the flexibility may give an extra chance to get out of a particular situation.
Any cars that fits neither of the catgories above would be considered a 'flexible' car. About the Tiers The four tiers of cars, from tier 4 (normal) to tier 1 (super-exotics) are just rough guidelines.
Generally speaking, a car that's fully decked out in upgrades can take on cars that's one tier above. And you usually won't see any cars that's more than one tier above you. For example, a fully decked out tier 4 can beat a normal or slightly upgraded tier 3. There seem to be an exception around wheelman level 11 to 13 where you start to encounter top end tier 2 cars when you still have a tier 3.
You can't beat tier 2 cars with 'level 3' parts when you don't have level 3 parts yourself. And even if you do it will be very hard to win as it will take you a while to hit top speed. No need to upgrade to level 2 parts if you can afford level 3. The cars can be upgraded with street, race, pro, or as I call them, level 1, 2, and 3 parts, respectively. What's usually not appreciated is if you can afford pro parts, there's no need to buy any street or race parts for the same car as well. That should save you a big chunk of money.
You can't sell the pink slip cars By the end of your 'career' you'll get total of 5 pink slip cars. The game does not let you sell the cars you get through the career / pink slip races. You can 'remove' them from your garage, but you won't get any money for them. Nor would you get a refund for all the parts you already spent money on.
Only the cars you bought can be sold back, for 50% of what you paid for, NOT counting the parts. The only exception was the first S15 Silvia, which is considered to have been purchased by you as part of your cover. In playing 25 hours of Undercover and completing the career, I'd been busted total of 3 times, so AI is quite weak. Here are some observations about police AI They don't deal well with 180 'bootleg' turns Cops generally don't do 180 turns. Instead, what they do is do 90 turn, back up to 90 turn, then accelerate ahead. This makes them quite slow in reversing directions. You can reverse course in about a second, takes them about three.
Cop Takeout Tactics Against slower cops like regular city or state police, when you need to to 'cop takeout', my usual tactic is run ahead, do a 180, go max speed with nitro, then just before I hit, turn on speedbreaker for extra boost of damage. For high speed cops, like pursuit squad (with their GT-Rs R34s) and Feds (black 911s) and Rhinos (Jeep Cherokee K-9) SUVs you'll have to rely on pursuit breakers, as these cops don't respond well to physical attacks, even when enhanced with speedbreakers. Know where the pursuit breakers are If you can't get away via normal driving, you need to figure out where the pursuit breakers are, and one of the best ways is to turn on the GPS map, which also pauses the game, and figure out how you can get there. Obviously, not all pursuit breakers are easily accessible. Some are more difficult to access than others. The stadium pursuit breaker, for example, is on the 'balcony' around the stadium and requires going up the access ramp, which may or may not be convenient.
Some pursuit breakers are very close to the cooldown spots. Those are extra useful if you're trying to establish some crazy time records for escape.
Thin Out the Cop Mob When you have a whole mob of 4-6 cops behind you they are nearly impossible to evade, as one or two of them are certain to be as fast, if not faster, than you are, no matter what sort of car are you driving, even something as fast as Bugatti Veyron or Pagani Zonda. You must quickly find a pursuit breaker to thin out the herd. You can take care of one or two cops. Another possibility when you're up against supercops like Feds and/or Rhinos is simply run circles around a pursuit breaker. One of those cops may accidentally crash into it for you even if you failed to hit it yourself, and that counts just as good as if you hit it yourself.
Dealing with Roadblocks Roadblocks are hardly the problem as they made out to be, as they are quite lame in this game. A couple police cars, and a couple stop signs, and when things really get serious, spike strips, but only on one side. The roadblock never covers the whole road, and certainly NOT the shoulders. So you can almost ALWAYS find a shoulder to pass on. Furthermore, the spike strip's side is always announced over the radio, and there are many alternate routes near a roadblock (usually) if you need it. If you have no choice but to go through the roadblock (instead of around it via another street, or on the shoulder and such), you should always go through the signs, as the signs are simple wood signs.
If going through the signs are not possible (there's spike strip there), you should aim for the 'back end' of the car you want to hit, as most cars have engine up front, and thus more mass for you to move, whereas if you hit one in the back it'll just 'swing' out. Hit the speed breaker just before impact for that extra punch. Always Keep Moving Even if the cops hit you and got you spun around you need to always keep moving, whether going forward or backward. I've gotten out of a jam where 4 SUVs and 2 pursuit cars surrounded me, but through a bit of fancy wheelwork as I go left, right forward back I managed shoot through the gap to evade and kept going. Keep changing directions If they say you're going east, turn south (anywhere but east). This is not always possible, and/ esp.
If there's a helicopter in the air, but keep doing it. If you have enough speed and do enough damage you'll lose all your tail, then find a nice backroad to hide. Know what you can smash through The game world has some 'invisible barriers' where you can run into invisible things, while at other places barriers that divided different sides of freeways can be easily smashed through. Smashing thorugh a few things can give you a shortcut. Ramming attack is required on several missions where you need to take down gang leaders and minions, and even on some extra missions where you need to protect another car. Unfortunately there doesn't seem to be any special trick regarding ramming attacks. You're at a disadvantage because you're almost always chasing, and thus there's less damage on the target, even if you manage to time the nitro boost just right.
However there are a couple things you can do to make the process go a little faster 1) Don't lose track of the target. Watch the minimap closely, and figure out which way they went.
If you have to, restart the whole mission. 2) Use those speed breakers to get around corners and/or take shortcuts that require very precise manuevering. 3) Try to t-bone the other car. Preferably with speedbreaker on. 4) Another possibility is to push the other car into other cars on the road, or the wall, for double whammy. 5) Have patience and repeat, as it will often take 10-20 hits to disable the other car. Scarface Ps2 Torrent Iso there.
We already discussed attack, evade, cost to state, and cop take out. Here's a few hints about the other mission types. Sprint / Checkpoint / Circuit Pretty standard stuff, basically learn the course, know where you can take shortcuts and where you can't, watch out for the little 'traps' on the course like curbs, guard rails and such, and know where you need to use speedbreakers to avoid them. Highway Battle / Outrun One of the nastiest bits of business in this game, people do run this are insame;:) Esp. Those tier 1 superexotics.:D One hit into a truck and your vehicle's totalled, at the speed you're going.
The trick is to try to see about 1.seconds ahead, which is barely enough for you to make a decision on 'go left or right'. While there are often room to squeeze by on the shoulders (left or right), that wouldn't always be the case. So you pretty much have to immediately make up your mind on which way to go, and do the gentle lane change to get there. The nasty bit is when there are several vehicle forming a line or you see nowhere obivous to go. That's when you may need to engage speedbreaker and try to squeeze through the gap between cars (if possible). Depending the event, you can win either by fulfilling the condition (lead by X ft, or lead by X seconds), or by simply staying ahead, and staying ahead until the timer / distance runs out and you're still there.
You won't get a domination win, but you'll win nonetheless. Once I managed to beat tier 1 car (the MB AMG SLR stirling moss?) with a tier 3 this way, but simply holding on to the lead till the bitter end. The career 'delivery' missions The delivery missions are always a b***h as you're usually attracting the attention of the police. However, if you follow the most direct route, and can do it as quickly as possible, you can often avoid the most of it, or at least delay it to the point where you don't have a cop mob behind you. For example, In the 'hyperspeed' mission, where you're trying to move a Bugatti Veyron, if you know what route to take and can get there quickly, you'll usually get by all the cops that are active on the streets, as well as the police helicopter (until a little later) and usually by that time you're going top speed and blowing by everybody. If you are too slow you'll be surrounded by cops within 30 seconds of the mission start.
Other than that, standard evasion techniques apply. Use those pursuit breakers.