Leverage Roleplaying Game Pdf
Titles, Order. Cortex Role Playing Game System by Jamie Chambers, MWP 1019 - Core Rules, Settingless. Leverage: The Roleplaying Game by Cam Banks, MWP 1025 - Leverage RPG Core Rules, Cortex Plus System. Leverage: The Quickstart Job by Rob Donoghue, MWP 1026 - Leverage RPG Quick Start Kit, Cortex.
Cortex is an award-winning tabletop roleplaying game system that traces its origins back to the Sovereign Stone System in 1999, and the Serenity RPG in 2005, from which it takes its name. Over the next five years it appeared as the engine powering a series of other licensed RPGs, at which point it was rewritten from the ground up as Cortex Plus. Various iterations of this newer system were used in RPGs based on Leverage, Smallville, Firefly, and Marvel Heroic Roleplaying.
Cortex Prime is the newest version of this much-loved set of game rules, refined and redesigned by Cam Banks under license from Margaret Weis Productions. It embraces its roots as a means of adapting your favorite movies, television shows, and comic books, while emerging finally as a truly multi-genre modular roleplaying game in its own right. Orc revolutionaries! Swashbucklers of the far future! Hard-boiled police detectives! Whether you're a fan of genres and genre mash-ups, any of the older Cortex-powered games, or you're just looking for a tabletop game system you can customize to your own specifications, Cortex Prime is primed for you.
At its heart, Cortex Prime is a system that starts with engaging characters. • Rank your character's core traits with varying sizes of dice. • Choose which traits are appropriate for the actions your character takes in the game, pick up their dice, and roll 'em.
• Choose two of the dice that you rolled and add them together, comparing that result to an opposing result or difficulty number. • Did you beat the opposition? Fantastic, you succeed! If not, you don't get what you want and now you've got to deal with the consequences.
• Want to increase your chances of pulling off those cinematic actions? You've got a pool of plot points you can spend to make that happen, or to activate special abilities. Earn those plot points by having your character express their worst tendencies or making their lives more difficult.
Because the game is modular and customizable, your character traits in one game might be different from the next. You could play a high-octane science fiction game that focuses on the raw abilities and expertise of your heroes against impossible odds, or you could play an intrigue-laden courtly romance drama that concerns itself more with your character's desires and motives than skills. • Want to get started quickly? Cortex Prime offers easy-to-use archetypes to make choosing a character as painless as possible. • Want more depth? The pathways character creation system not only establishes your character's background and personality, it can even build the setting around them.
• Want to sweat the details? Pick and choose your character's traits and distinctive qualities from a huge array of options. Regardless of the genre or the tropes, Cortex Prime provides the means to capture those qualities and provide authenticity to your character and the game itself. And now, with this new edition of the game rules, the tools to play the game any way you want are baked into the system, even the Classic Cortex style. Cortex Prime promises backward compatibility with an eye toward an exciting future! We're offering Cortex Prime as a set of two closely-related products, the Cortex Prime Game Handbook and the Cortex Prime System Reference.
The Game Handbook is a traditional RPG rulebook, fully illustrated and packed with advice, examples, and all the bells and whistles. • Published in three formats: a PDF, a 6 x 9 softcover rulebook (intended for distribution later into hobby stores and retailers), and a limited edition hardcover rulebook (only available through this Kickstarter). For us, the most exciting part of this project is what happens once this project meets its initial funding goal.
We've invited a group of enthusiastic and creative talents with a broad range of ideas for taking Cortex Prime to even greater heights to design our stretch goal content. We're grouping this bonus digital content, which includes exciting game worlds, genre sourcebooks, and expanded rules, into distinct volumes under the Prime Spotlight banner. Your support of this Kickstarter goes towards paying each designer a respectable word rate and adds their content to the Cortex Creator Studio, where they can continue to earn royalties from the future sales of their digital offerings! Here's what we have lined up for the first two volumes. If unlocked, every one of these additional supplements is included at pledges $10 and above. It's possible to add more books to your pledge by adjusting your pledge amount equal to the additional cost of the books.
Here are the books you can add to your pledge and the amount you should increase your pledge by to account for them. Once the Kickstarter is over and the campaign migrates to BackerKit, your added pledge dollars are migrated also, and you can then 'spend' them to add the books to your order. • Add a softcover Game Handbook: +$25 • Add a hardcover Game Handbook: +$35 • Add a softcover System Reference: +$15 • Add a softcover Prime Spotlight Volume: +$10/volume • Add a retailer package (5 hardcovers, retailers only): +$90. Central to the future of the Cortex Prime project is the hosted by OneBookShelf and DriveThruRPG. The Creator Studio provides fans and aspiring designers an exclusive agreement to publish their own Cortex content and earn 50% of all sales. Following the success of the Kickstarter, the Cortex Prime System Reference becomes the central foundation for the Creator Studio, moving beyond its existing Cortex Plus framework.
All Prime Spotlight creators will be automatically added to the Creator Studio. Cam Banks and Magic Vacuum Design Studio pledge to continue to provide development advice and consultation not only to the Spotlight creators but future community members as part of a drive to make the Creator Studio and Cortex fandom more welcoming and inclusive to all.
So who is behind the Cortex Prime project? After coming to an agreement with Margaret Weis Productions to license the rights to all Cortex-related publishing and distribution, Cam Banks started Magic Vacuum Design Studio to serve as the publishing house for future Cortex-based games and supplements. As the lead developer and designer of Cortex and Cortex Plus for Margaret Weis Productions from 2010 to 2014, and managing editor before that, Cam knows the system inside and out.
He has co-designed the Leverage, Smallville, Marvel Heroic Roleplaying, Dragon Brigade, and Firefly roleplaying games as well as written and developed extensively on earlier product lines such as Serenity, Supernatural, Battlestar Galactica, and the Cortex System RPG 'blue book.' As part of his regular duties as RPG Director at, Cam has been involved in two highly successful Kickstarter projects: Feng Shui 2 and Unknown Armies 3.
He was also part of the Cortex Plus Hacker's Guide Kickstarter project as a developer and designer. Cortex Prime is a dream project for Cam. Over the years he's invested a lot in Cortex, collaborating with some amazing designers, editors, and artists to bring licensed properties to life. Now, he's going to bring everything he's learned about roleplaying game design and production to make Cortex Prime the best possible edition of these rules he can—but he can only do it with your generous support.
• Magic Vacuum Design Studio can be reached at their, on, and. • You can also follow Cam on. • Key art for this Kickstarter was provided. • The video was produced and edited by Jeremy Keller. Ssangyong Diagnostic Tool here.
• Special thanks to Jeff Tidball, Josh Roby, Jeremy Keller, Jess Banks, Stras Acimovic, Brie Sheldon, Tracy Barnett, Fred Hicks, Tim Rodriguez, and Cam's patrons at his Patreon for their tremendous advice and consultation. Risks and challenges As with any roleplaying game project on Kickstarter, the greatest challenge is time. For Cortex Prime, we are confident that not only will we meet our various milestones and creative goals, we'll do it on time and in regular contact with all backers. Cam's recent experience running the Unknown Armies Kickstarter for Atlas Games has provided ample experience in dealing with a large project with many moving parts, and while the Cortex Prime Game Handbook and System Reference are entirely within his wheelhouse, the added management of many potential Prime Spotlight creators draws upon a decade of experience managing RPG project teams. In the event that we become aware of any delays in production of Cortex Prime, we'll keep backers apprised of the roadblocks and work to get around them swiftly. The same is true for the development, production, and release of all unlocked Prime Spotlight volumes and their content. Backers can expect monthly updates following the campaign, and responses to questions or concerns within no more than 48 hours (and usually much sooner).