Maplestory V62 Training Guide
Title: MapleStory Ultimate Warrior Training Guide Useful Link: MapleStory Ultimate EXP Guide: 8 Tips on Leveling Up Quickly Pearl of Knowledge Switch monster as soon as possible once you are strong enough! Remember that you can join Party Quest (PQ) for fast EXP and nice rewards too!
So I decided for the benefit of all those who seek advice on places to train to make a guide that will do just that. And instead of making topics each time one levels up, they can simply look here for the next best place to train =) A warning to you critics: it's a long and boring read, meant for those who needed a reference for only their level. Also, if any funny symbols appear, it is because I copy and pasted the stuff I wrote on word. I will begin proofreading everything once all the information is in.
Currently still under edit. A Collaborative Guide Last Revised: 4/12/08 4:29 PM CST Table of Contents I. Introduction II. Getting Started III. Monster List - A list of feasible monsters on which to train. Monster and Map Guide - The location and type of monster; shows effective map movement.
Training Suggestions - Suggested training monsters for fastest training. Boss Strategy Guide - Tips on how to take down the toughest monsters in the game. Monster%/Hour Survey - Gives the average percent per hour when grinding. Cleric FAQ - Includes a quick list of monsters that you can effectively train through. Conclusion List of Things to Do - Add more to the monster and map guide. - Add kevin y's suggestions to the training suggestions. - Overall grammar.
- Add considerations on Zipangu and Evacuation site monsters (skelodogs, skeleton soldier, dark cloud fox, night ghost) - Consider the haunted mansion.seems to hold good training spots. Introduction This guide was made to supply clerics and priests with one of the most important aspects of MapleStory: training spots. There is a quick reference and in depth suggestions, depending on how much advice you need. As of now, Global MapleStory is in version.38, thus some of the monsters in the other versions will not be included.
I will however update the guide as soon they do come out in GMS. My name is Eric, my IGN on the Bera server is HolyOracle, and of course, my MapleTip name is Blade Oracle.
A little bit about myself: I've been playing MapleStory since the beginning of Beta, however long ago that was. I started out as a warrior guy, making a fighter and spearman, then got so incredibly bored that I made a cleric.
Clearly this was a good choice because I've made it thus far to priest, and will try to continue to bishop. In the middle of all that, I've created an i/l wizard, an assassin, a hunter, a crossbowman, and most recently a page. I find that the only class that can compare to a cleric is, strangely, the page, who I will also try to bring to the 4th job. Anyhow, that's the bit of experience I've gained from this game, and however knowledgeable I may think I am, I definitely have plenty more to learn =).
Now off we go! Getting Started I will be referencing Matt (GreenStriker) a lot, because he has a lot to reference.
The following links are his own guides that are extremely helpful with not only understanding clerics, but understanding MapleStory. These links were taken from his signature. -Probably one of if not the best cleric guide out there. He gives you common builds, specialized builds, and many more suggestions on how to build your cleric by the numbers.
A must read for those just beginning. -Suggestions on what equips you should use and when. Helpful especially when deciding a weapon. -A guide for those who want to make sure they never die. Choose carefully which options apply at which monsters. First off, be you a solo or party cleric, the training spots will nearly be identical, because you will be using heal as your main attack. The only difference between the two is that solo clerics can take a break from heal and hunt dark monsters with holy arrow.
I don't really consider it training though because it is quite slow compared to places you can mob, but nevertheless, we shall be complete. Monster List The following table was taken from Matt's Cleric Guide. It basically lists at what level range some monsters become decent to train on. Clearly some are better than others, which is what the rest of the guide is for. This is to give you a general sense of the number of undead and dark monsters out there.
Solo Cleric Training Guide *=with HA maxed, at 80, SR maxed -------------------------------------------------------------------------------------------------------------- lvl 30-40::Zombie Mushroom, Jr. Wraith, Chronos -------------------------------------------------------------------------------------------------------------- lvl 40-45::Jr. Level Monster%/Hour Extra Information 42 Zombie Lupin 25 242 MAtt 43 Zombie Lupin 26 247 MAtt 44 Zombie Lupin 23 252 MAtt 45 Platoon Chronos 20 267 MAtt 46 Platoon Chronos 18 273 MAtt 46 Sakura Cellion 18 271 MAtt 47 Platoon Chronos 18 277 MAtt 47 LPQ 7/PQ 41-47 Party / 277 MAtt 48 LPQ 20-30 45-50 Party / ~6 minute PQs 54 Wraiths 12 327 MAtt 55 Zombies 12 334 MAtt 58 Zombies 13 346 MAtt 61 Zombies 20 365 MAtt 76 MDT 15 8x DK / Lv.
14 HS 77 MDT 17 9x DK / Lv. 17 HS 78 MDT 17 8X DK / Lv. 19 HS 83 Gobies 12 8X-90 Party 86 Himes 22 10X DK VIII.
Cleric FAQ I've decided to start a cleric FAQ, mainly just to organize things that are asked in the cleric question topic. I will add information as I see or remember them, or as someone mentions or asks them. - Quick List of Training Monsters - Why Cleric?
- Holy Arrow Versus MP Eater Quick List of Training Monsters Basically, if you can kill the monsters effectively, train there. Listed about in the order of monster level. Wraiths Chronos Zombie Lupins Platoon Chronos Wraiths Zombies Master Chronos Soul Teddies Death Teddies Master Death Teddies Grim Phantom Watches Why Cleric? The Cleric is a versatile and volatile class. You mostly solo train in the 2nd job, nearly have to survive on partying in the 3rd job, and can do just about anything in the 4th job. Damage wise, clerics do the lowest of all the mages, and even perhaps every class.
However, due to the godliness of heal, clerics are among the fastest if not the fastest trainers. Along with this, heal saves pot money, and thus clerics eventually end up with more money than most other classes. The majority of lower level clerics are used as money makers. But because they level so quickly, they may very well surpass one's main character. Once a cleric reaches priest, their powers are increased dramatically in buffs and somewhat in attack. While being the most difficult class to kill in the 2nd job, priests further their defense in magic (which was already exemplary) and thus become one of the easiest classes to keep alive.
Once a bishop, they further their magic defense and quite frankly become the highest damaging attacker in the game. With genesis, should the monsters allow, a bishop can hit over 80k damage on 15 dark/undead monsters, making for 1.2 million damage every 3 or so seconds. Ultimately, the cleric, priest, and bishop all excel in their respective jobs, and the bishop tops it all off with one of the best skill sets of every other class. Holy Arrow Versus MP Eater Here is basically all you need to know about the Holy Arrow and MP Eater controversy. Hopefully it will help you decide which you want to max and ultimately your final cleric build, because most clerics end up deciding between these two skills. Holy Arrow: This arrow is a bit weak, yes, but its strength is multiplied from its base of 80 to 120 against a dark or undead monster. Clerics usually train on such monsters, so they will usually get this bonus.
This makes holy arrow much more powerful than claw. It is also a fact that holy arrow is stronger than magic claw on every other monsters, except certain 'holy' monsters (the only ones I can think of are the pixies, and perhaps boogies). The explanation for this? Claw is two attacks of base 40, and holy arrow has a base attack of 80.
Although it seems that they will do the same damage, the magical defense of the monster cuts your attack twice with claw (because it is two attacks) and only once with holy arrow, thus making arrow stronger. And being one attack that is doubly as powerful as claw, holy arrow has the advantage of knockback.
Now we can compare holy arrow to skills such as shining ray or heal. Compared with shining ray, holy arrow clearly is faster and has a better range, though it can only hit 1 monster and is less powerful. Thus the advantage of holy arrow over shining ray is that it is much safer to cast, and makes for a better finisher on 1 monster. The range also allows sniping on those safe spots in Ludibrium platforms and what not. The advantage over heal is that it is stronger, and again safer. You can telecast holy arrow, but now heal.
Heal though is much faster. Mp Eater: Mp eater is a rather cool skill: it drains mana from the monster you attack (with a magic attack). Clearly it is useless against monsters with no mana, but that's not a problem because these monsters are usually very low level. At max level, mp eater need only activate 4 times to completely drain all the mp from 1 monster. Thus in the higher levels, the monster with the powerful magic attack can no longer attack with its magic, and rendered nearly helpless (although this means they will just try to run you down). With a DK party though, this is great because the DK won't be knock backed, and will be able to do more damage, thus killing faster, thus getting more experience.
This is the secondary use of mp eater, although it is nearly better if not better than the primary one. The primary use of mp eater is to save money on pots, or simply to save money.
Mp pots are rather expensive, and with max mp eater, you will soon find that you will hardly use pots, if at all. Not only will it save you millions, it also, though negligibly, speeds up training because you don't have to worry about pots. With that being said however, even with max mp eater, you must always carry pots at all times. Mp eater won't save you if you're using magic guard, and there will always be emergencies. Conclusion This is all I have!
Ask questions or suggest things and I will keep my post updated. If the format is too wordy (which it is) I'm sorry, but I'm not sure how I would fix that. PM me for suggestions for the readability problem. Good luck to all you clerics-- you'll reach priesthood with patience. And good luck to all you priests, because I know some of you will stick around to glorify the name of bishop =).
Credits There are three main people helping me with this guide, and they all deserve the same if not more credit than I. By their forum names: GreenStriker, Winter Flower, and kevin y.
Without you three, this guide would have remained the empty shell of my creation. Thank you all for your endless knowledge. And of course, there are many more people that have helped with this guide, too many in fact to name, but this guide should be seen as a collaboration, belonging to everyone who uses it and no one person in particular. I like those opinions, its a great addition!
Also, for those 10x+ levels--I can answer alot of your questions as I plan to be 11x soon and know where all of the priests train. If you want my advice for 10x+, Eric, feel free to add this. Oh just a note: Grim training also applies to anything in which you are in a party, and can HEAL to do damage.
(Phantom watches, MDT's, DT's ect) If you are a pure grim trainer from 8x-11x, note that you'll be able to gain experience without having to heal all grims after level 90. This espicially benefits because when you are in a sin-dk-priest party, you'll be able to gain the sin's kills at the bottom.
That combination of characters is usually the most common in grims, and you'll be going around usually in a clockwise direction around the map. Your HS has approxamitly a 1 second cooldown. If you plan to cast HS in a grim spawn (not recommended) I suggest you do it when: a) there are no grims around or b ) you can teleport to a safe location. I recommend HSing on a rope because I've been killed by a spawning grim in a seemingly safe spot.
Also note this, HS has a 120 sec lasting time, and you'll probably want to HS every 3rd of the map depending on how fast your attacker is. With a fast attacker (higher level, like 12x+), He/she and I can clear the map with only 2 HS casts, one at the top and one at the bottom.
If you don't have a bottom attacker, I suggest HSing before you gather.which brings me to my next point. Gathering grims at the bottom; most of the time, the attacker will want you to gather grims, and you, the priest, are probably used to gathering monsters into a corner and healing.with grims, its no different. Make sure to keep a steady heal going in the mobs, and I always recommend getting a couple of saftey charms if you have cash.believe me, those things have saved me alot of lost exp and time. Another location popular for the high level priest is aqua. In aqua, the priest cannot heal the monsters, and must rely on healing party members and going around the map HSing all constantly. (I call this HS training) It's much more boring than attacking monsters as well as healing, but the exp it brings in is phenominal because you have more people killing more monsters. HS training includes the following places where priests are needed: Vikings, Ghost Ships, Squids, and a fan favorite: goby parties (includes bonefish, which you can heal) Ok, I'll be talking about goby parties and squid parties.
For starters, I suggest you get a party of more than 4 people with abilities in order to get a net GAIN of exp compared to grims. Aqua is a place where conviently, you don't have to go jumping everywhere to get to people, you can just swim up and down. Squid parties (recommended 8x or higher): if you plan to train in squid map 2 (deep sea gorge II) there is a way priests can train without having to be at the computer.
This is called auto-hsing, and it is NEITHER a form of cheating nor hacking, but for the lazy priest with tolerent members. I won't tell you how to do it, but its pretty simple once you find out. HS training is very simple, wait for a minute on the large box in the middle (in sea gorge II, where they wont hit you) and then go from top to bottom HSing people. The more people you get in 1 HS, the less time you need to go up and down HSing. Remember to do this every so often because members will get aggravated when you forget to do it sometimes. Slowly, you'll see your exp bar rise.
Goby parties (recommended 9x or higher): A favorite place of many attackers is the place where many goby houses spawn. Gobys are reallllly annoying pink fish that get alot of exp if OKO'ed all at once (hence why attackers with multi-attack like them) and the exp for the priest is really great. One very important note: if you are not a blood priest, either get a DK to hb you all the time, or use MG.
Bonefish (spawn in the map) have a magic attack that does 1.5k dmg with MAX ER and Bless included. Now I don't know about you guys, but I only have 1313 hp and I need a DK in the party so I don't waste pots.
(Yes I've used maplestaff and headbands ect, I'm barely under the limit) Once a priest gets to 11xish, you don't need a DK to take that attack. The concept of training at gobys is very similar to training at squids, so I won't repeat myself there. Once a (non-blood) priest gets to 11x, they can probably begin soloing places like grims if they have maxed Dragon to help them out. Btw, I can't pin my guide because Life won't allow guides to be pinned. Ok, here's what my update will contain (i'll update later tonight.lots of work now >_. You give me alot of credit already, and I really appreciate it. I'm glad you answer so many questions from members who have them.
I really and truly am grateful for your help on these forums. =) I'm thinking about pinning this, as well as my guide. The problem with that is we alreay have many many pinned topics, and other people will want their topics pinned. I'll see what I can do.what I might also do is take out the training section of my guide and post a link to yours because my information is in here and is updated by one who knows a cleric hands down. As long as the credit is in there, I have no objections for you to use it. Oh, Eric, I'm going to talk about healing at both zak and pap (and mabye pianus) so get ready to add that if you have the time. (and I have the time for that matter) Some other things to talk about (never been on ludi pq) ludi pq guild quest mushmom (haven't been there in awhile lol) balrog crimson rog (I can probably talk about balrog and crimson rog).
I've browsed these forums for a long time but am a very infrequent poster. Winpe 3.0 Download Microsoft. I remembered back when I was a cleric I read some of greenstriker's guides and I found them to be quite useful, so thanks for that.
However, there are a few corrections/comments I'd like to make on your/greenstriker's post, as well as some other priest related topics I'd like to touch upon. First and foremost, the level you need to be to be able to get exp from a monster without damaging it is the monster's level - 5. So if a monster is level 85 (DTs for example), you will gain some exp if a party member kills it without you touching it only if you are level 80+ (or if someone within 5 levels of you damaged it). With that said.
Goby parties (recommended 9x or higher) On the contrary, gobies are level 85 and bone fish are level 92. The exp from bone fish pales in comparison to the exp from gobies, so training at gobies can be started as early as level 80 (earliest level to able to leech goby exp). Surviving 2 hit-kill training: Getting 2-hit killed is a big part of a priest's training routine, as you'll get 2-hit killed by almost every trainable monster in ludi (DT, MDT, Phantoms, Grims, Pirates, Duals, Spirit Viks and Gig Viks). A priest is usually introduced to this once they have a decent level of HS and duo undead monsters with a DK, and continues throughout every training routine a priest goes through in ludi. It's very daunting at first, but once you get the hang of it, it's actually one of the exciting (but potentially frustrating.
Ugh lag spikes) aspects of priesthood. Some tips I discovered through experience: - Don't look at your HP bar. Keep in mind that you'll ALWAYS get killed in 2 hits. Therefore it doesn't matter whether you have 50 or 500 HP left after the first hit. Sometimes priests refuse to train without a DK at these monsters because they don't want to see their HP drop to such a thin sliver although it doesn't matter when even with HB you get 2-hit killed anyways. Just remember to heal after every bump and you should be fine.
- Don't spam heal. This may seem counter-intuitive, but spamming heal (at least for me) in a mob of monsters while your DK/whoever you are training with is wailing away at the mobs actually makes you feel like you are hanging onto dear life. Spamming heal and getting tossed around in a mob makes you lose control of your character, relying on the DK to clear the mob before you heal too late and die.
Instead, reposition your character (using tele for instance) or attack (use SR, maybe HA) in between heals. Doing so makes training much more exciting and lets you deal more damage, which kills the mob faster and sometimes nets you the big part of the exp. More on training with SR later. - Avoid taking damage. Again, this may sound stupid, because you can just heal the damage you take away, but avoiding damage helps greatly. You never know when you might lag, so if you didn't get hit in the first place you may escape death. Also avoiding damage means you have to heal less, giving you time to attack more.
To avoid damage use teleport. Tele around monster projectiles, time teleports so you pass through the monsters exactly, tele onto a safe ledge from where you can attack, etc. - Use tele when mobbing.
Teleport lets you mob very fast, incomparably fast to when you just spam heal and jump through the bottom of the map. However, you need to be careful as teleport has a lag in which you cannot heal. A trick I use is to bump into the monster, immediately heal, then immediately teleport through.
There is a period of invincibility after you get hit which you can use to teleport without fear. Do not, however, use teleport EVER when you are one hit away from dying. Always heal first before teleporting anywhere. - Climbing up ropes. So you mobbed the DTs from the bottom right corner to the bottom left corner. Now you want to climb up the rope at the bottom left and snipe heal from there.
This isn't easy considering the mob of angry DTs tossing you around. To climb the rope, get hit by a DT near the rope, immediately heal, then jump up the rope and hold up. You may get damaged on your way up, but if there aren't any monsters on the platform you're climbing to just heal once you reach the platform. Climbing up a rope to a platform with monsters on it is harder as you need to make sure you are at full health before the climb. Lure the monsters away from the rope, then make a beeline for it using teleport, healing after every hit.
If you get hit on the way up, jump off the rope and heal and try again. Tips on using SR in a mob: To cast as many SRs you can possibly manage, you need to keep in mind first that in killing the mob your main attack is SR, not heal.
Heal is only used to keep you (and your party member) alive. The basic pattern is: bump, heal, SR, heal, and repeat.
In general, you will always want your HP to be full before casting SR. After one SR, you will most likely get bumped / magicked (try to feel the knock back as opposed to looking for the purple number) so heal immediately after. In the case where the monster misses you or you knockback the monster so it doesn't damage you, feel free to cast SR again. Again, look for the (lack of) knock back. Casting SR in a mob will not risk you a death once you have the rhythm down. Practice this at 0% and eventually you will be able to kill mobs of undeads much faster than spamming heal. (credits to bronzemech of scania for somewhat teaching me how to do this in the first place) Just some priest tricks I haven't seen posted anywhere else and I wanted to share with the lot of you.
Does that mean bump-heal-SR-bump-heal-SR? I've been trying that for the longest time and can't seem to keep myself alive._. Oops my bad, This should be bump-heal-SR-heal (if bumped)-wait for bump-heal. I think the most important part is 'wait for bump'.
The first time I tried this (at level 80) I was healing like crazy while jumping around after every SR. Because of this I often started the sequence too early or too late (i.e. Casting SR right after getting bumped because you thought heal would register while it did not) which resulted in dying 10 times that level. Once I learnt to stay calm after every bump you get from the monsters it was pretty easy to nail down this technique. Another very useful tip I might add is to hotkey HP pots (unagis, ice cream pops) that will heal you in one shot so that whenever you cast a false SR and you KNOW you're about to die you can jam that button and continue as normal (although immobile after casting a long spell like HS or SR you can still pot). This has saved my life countless times. Oh yeah what Eric is saying is also true, even though you get bumped during the animation of SR, you WILL have enough invincible time to cast heal again before you get a 2nd bump.
The best way IMO to master this is to go experiment yourself at 0%. What I've written here are just guidelines to getting started. Play safe, try to not die while using SR intermittently, and once you are comfortable try to up the frequency. Good to know that what I'm talking about makes sense and how this guide is coming along nicely. Ah I'm doing exactly that.
I'm so used to heal-spamming that I find it hard to wait for a bump, so my SR-to-heal ratio in mobs is still pretty low >_. Sorry guys, APs are time consuming eh? I'll come back to editing after monday, which is my last hard AP.
This will be the final table of contents, i.e., everything the guide will contain. Not much different.
Table of Contents I. Introduction II. Getting Started III. Monster List IV.
Monster and Map Guide V. Training Suggestions VI.
Skill Book - Newest and probably last edition. This will be not a list of all the cleric and priest skills, as you should know those, but rather a list of suggestions on how to play a cleric and priest, and the different skills you should employ in using skills, potting, partying, etcetera. Idea initiated my yespotatoes' post on sring techniques. Cleric FAQ VIII.