Aoe 2 Conquerors Patch Crack Serial
Test version of UserPatch v1.4 on Voobly. This remains subject to change, and compatibility is not guaranteed with the final release. Core Features of v1.4 • Population caps have been extended up to 250, or optionally 1000. • All available video resolutions, including widescreen, are selectable.
• Choose either the standard or the centered style. • Mirror player civilizations with the new Team Random civ option. • Select a using the 'Starting Age' dropdown. • Each map script generates 4,294,967,296 unique maps from 32,768 in v1.0c.
• Single player mode now operates at 60fps instead of 20fps in v1.0c. • Browse saved and recorded games from in your SaveGame folder.
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• Check real-time achievement statistics while watching recorded games. • With the new, capturing the relics is an instant win. • The patrol system responds like The Age of Kings with little to no delay. • New Random button above game settings for new styles of play.
• Flares are now bold and render player colors on the mini-map display. • New higher resolution 1:1 and 1:2 full map captures with 'Ctrl+F12'. • Age advancement notifications are now shown in each player's color. • Restored games can now be recorded in all game modes. • The vote panel/serial sync bug has been fixed for multiplayer.
• New auto-save if a problem occurs to ensure that resuming is possible. • Optional to auto-distribute unit training.
• Many bug fixes for the core game and improvements for the AI system. • The installer will correct any color problems on Windows Vista and later. Changes from v1.3 to v1.4 • Performance improved significantly for single player and the rec viewer.
• Multiplayer CPU processing overhead reduced for human-only games. • Double-click in the SaveGame folder to open them directly. • Team Random will mirror itself, preselected civs, Random, and Full Random.
• The interface now updates at 60fps for HP counters, progress bars, and more. • Optional hidden civilization selection for lobby launched multiplayer games. • Double-clicking on hero units will not select similar looking hero unit types. • Barracks and castle huskarls are still selected together with a double-click. • Set the Patrol Default state to On (10s delay) or Off (2s delay) with 'Ctrl+F1'.
• Hold 'Ctrl' when clicking the patrol destination point to use the other delay. • Always-on-top and Background modes now display onscreen notifications.
• Hover help can be toggled independently from event notifications with 'F1'. • Background mode is now tri-state: on, off, view lock.
• Additional bug fixes are included for the core game. Spectator Stream System • Hosts can control this with the at the bottom of the setup screen. • Watch single player games, campaigns, and even 4v4 multiplayer games. • Enable restricted viewing or allow up to 32 people to spectate at once. • Spectators can late-join a game for about 10 minutes in game time. Single Player Recording • If 'Record Game' is off, your game is recorded to 'rec.mgz' and overwritten each new game. • If 'Record Game' is on, your rec file is uniquely dated: rec.yyyymmdd-hhmmss.mgz.
• Never miss an epic event in single player if you chose not to enable unique recording. • For multiplayer games, if 'Record Game' is off, it is completely disabled, as usual. Record Viewer Updates • The rate hotkeys (usually numpad+ and numpad-) switch players without dropdown box lag. • The flare button/hotkey (usually Alt+F) will toggle the fog of war setting. • Replay speed now spans from 0% to 100% (0% = original slow, 100% = fast/unbounded).
• The Slow button reduces speed by 25%, while the Fast button increases it by 25%. • Hold the 'Shift' key when clicking these buttons for finer adjustments. • The Normal button will return playback to 50% speed (75% when spectating).
Scenario Editor Updates • Trigger elements are named and prefixed: C (condition), R (reverse condition), or E (effect). • Fixed trigger corruption when attempting to select more than 25 units for a patrol effect. • The Set Objects button will perform changes more reliably, avoiding unintentional deselection. • Objects in the 'Others' category will not be reset when returning to a trigger. Multiple Building Queue • Hosts can control this with the at the bottom of the setup screen.
• Select SQ for v1.0c style single queuing or MQ for the new multiple queuing. • With MQ, if multiple buildings are selected, any units trained will be auto-distributed. • Changing this in single player mode will preserve the default for future games.
New Civilization Options • Team Random: mirrors civs on other teams, randomizing only if necessary. • Random: the original Random, which attempts to give you a unique, random civ. • Full Random: truly random, giving you the first pick, without regard for uniqueness. Patrol Default Modes (Ctrl+F1) NEW • Patrol Default: Off - units initiate attacks after 2 seconds when patrolled. • Patrol Default: On - units initiate attacks after 10 seconds (v1.0c style). • Hold 'Ctrl' when clicking the patrol destination point to use the other delay.
Extended Help Modes (F1) NEW • Extended Help: Off/Off - all of the extended help is disabled. • Extended Help: Off/On - event notification messages are displayed.
• Extended Help: On/Off - extended hover help popups are displayed. • Extended Help: On/On - both event notifications and hover popups are displayed.
Always-on-Top Mode (F7) • Set View: Off - window will move behind other windows (default). • Set View: On - window will stay on top of other windows.
Background Mode (F8) • Back: Off - mouse locked inside window border, pause on alt+tab (default). • Back: On - mouse free to move beyond border, no pause (spectator default). • Back: View Lock - mouse locked inside window border, no pause (new). M3U Music Playlists • Set your as background music during gameplay. • Create a 'music.m3u' playlist in the 'Sound' folder of the game. • Press 'F6' to skip to the next track during gameplay. • Please see the Music section of this guide for more information.
Maximum Age Setting • The 'Standard' and 'Dark - Imperial' settings span all ages of the game. • All of the other settings are restricted as described from starting age to end. • If you play against the built-in Computer, a Castle Age maximum or later is required. • Wonder Race must reach the Imperial Age, unless your mod allows early wonders. Relics Victory Condition • This can be found with Standard, Conquest, Time Limit, and Score. • In this mode, the first player/team to capture all relics wins the game. • There is no countdown; once all relics are captured, the game ends immediately.
• This condition is almost identical to the scenario editor-exclusive condition. AI & RM Scripts • New maps can use team positioning for a different experience. • Start your civilization on maps with new attributes. • AIs are selectable in multiplayer (direct ip or lan games are most stable). • Multiplayer games can be started with only AI players for practice. • AIs can now choose to close openings created in their walls.
• Boar hunting and luring is now fixed and operational for AIs. • Ungrouped AI players will not ally themselves against humans. • AIs are now able to lure deer and clear trees on michi maps. • The describes all of the new features. • For required defconsts, please see the included 'UserPatchConst.per'.
• Please visit the for more information. Scenario Editor • Press 'Ctrl+S' once to disable grid placement of non-building objects.
• Enable free placement of all objects by pressing 'Ctrl+S' a second time. • Fill new maps or modify existing maps with any available terrain. • Create maps using custom rms scripts directly in the scenario editor. • Trees, mines, and more are now properly replicated by the map copy feature. • Change the names of units, without having to preselect.
• Use negative numbers more freely with trigger conditions and effects. • New to invert your scenario trigger conditions. • Area selection options for the patrol effect and the fewer-objects condition. • Change with new trigger effects.
Language Neutral Filenames • Single player save: your choice.gaz • Recorded game: rec.date-time.mgz • Spectated game: spc.date-time.mgz • Multiplayer save: mps.date-time.msz • Vote panel save: vps.date-time.msz • Out-of-sync save: oos.date-time.msz Some features of v1.4 may be unavailable.
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